![]() This would be a good one for Ollydbg, to see exactly what happens when you fill a socket. Not long after, I downloaded another editor that seemed to show the linkages, since it was able to bring up the gems that were socketed but not let me detach them. Both characters crashed trying to start games, and I never was able to use those character files again. I exported the bow to a file, then imported it to the mule. Way way back in Act 3 normal when perfect sapphires and perfect skulls were something else, heh heh. To upgrade runes you are required to use 2 or 3 runes (plus a gem) of the level below the one you want to create in order to make 1 rune of the wanted rank. Runes only impart their stats once they are socketed into an item. That’s a mechanic or the stacking feature. ![]() Dont you need a key in there like flawless gems Unlikely. Is there something analogical in pd2 the recipe you listed is the recipe to destroy stuff in sockets to make them open again. So in a cube recipe, how many inputs would a three-socket item with three socketables in it be, one or four? And if it counts as one, do the socketables really get wiped too, or are they hidden time bombs waiting for a crash?Ī long time ago, I used a character editor to try to mule a three socket gemmed bow that (in my D2 youth) I thought was special. This is the list of all the runes in Diablo II Expansion. I recall in vanilla there was some recipe as Hel + TP + socketed item > clean sockets of that item. Since the original socketable is still visible in the item graphic, I suspect it is. In Blizzards Diablo 2, runes are crucial for enhancing an items potency. Usetype might be perilous too, have you tested this yet? I am curious if the idea of linked records still holds for filled sockets. ![]()
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